Oct 31, 2008
Technically, Mycosm is looking at a 3-5 year plan to slowly grow the user base for its own-your-own virtual world system. The product, built on a platform that's been in development for years, ties an IM client to a graphically rich 3D world engine and a marketplace where 3D artists can import their existing content. Mycosm's hope is that the world will first offer an attractive option for those artists, whose content will in turn be attractive to gamers and then mainstream audiences looking for the more social atmosphere.
Read the full article Virtual Worlds News